You don’t need to acquire every banana in order to beat the game. ![]() In each of the game’s eight stages, there are 100 bananas. Lumsy from his cage and unlock new areas along the way. Defeating those bosses grants you access to the aforementioned boss keys, which are required to free your new buddy K. They’re used to bribe guards Troff the Pig and Scoff the Hippo in order to convince them to unlock each of the game’s bosses. Why would you want to recover the wealth of the Kong oligarchy and help them rule for another thousand years? Because you need bananas in this game in order to make progress. Rool has scattered all of the Kong’s bananas across their world, and it’s up to you to collect as many as you can en route to defeating Rool once and for all-ish. To help understand why that is, let’s take a step back and look at the principal object in the game’s item economy: bananas.īananas make the world go round in DK 64. | Wendy O.Now, the reason these items can’t be described as outright simple to acquire is because the process of getting yourself into a position to acquire them is anything but. Paper Koopalings ( Larry Koopa | Morton Koopa Jr. Rabbids: ( Phantom of the Bwahpera | Rabbid Kong | Ziggies) | Punchinello | Portrait Ghosts: ( Neville | Chauncey | Bogmire | Biff Atlas | Boolossus | Sir Weston | Vincent Van Gore) | Koopa | Iggy Koopa | Roy Koopa | Lemmy Koopa | Ludwig Von Koopa) |īroodals ( Topper | Harriet | Spewart | Rango) | Koopalings ( Larry Koopa | Morton Koopa Jr. After a long chase, Mario decides to just give Donkey Kong a Mini-Pauline anyway and the three of them celebrate. Donkey rushed for one, but Mario pointed out that he was the 101st guest and he can't get one, so Donkey Kong gets mad and runs through the park, capturing Pauline again, so Mario gets the Mini-Marios to rescue Pauline from Donkey Kong. In Mini-Land Mayhem, Mario and Pauline open another amusement park, "Mini-Land", and offers the first 100 guests a free Mini-Pauline. By the end of the game, it is revealed that Pauline had orchestrated the kidnapping in order to test the Mini-Mario amusement park. Then when Donkey Kong was about to get one, they ran out, so Donkey Kong kidnaps Pauline, and Mario gets the Mini-Marios to track down Donkey Kong and rescue Pauline again. In Minis March Again, Mario and Pauline were selling Mini-Marios and are opening up an extension of the same theme park from the previous game. Donkey Kong enters the room, feeling remorse for his behavior, and Pauline picks up a Mini-Donkey Kong and kisses it, making Donkey Kong feel better, knowing that she has forgiven him. Upon finally reaching Pauline, however, Mario finds her safe and sound inside a cozy room surrounded by gifts (presumably from Donkey Kong in an attempt to impress her) and holding a cup of tea. Enraged, Donkey Kong ran off with Pauline, and Mario uses the Mini-Marios to save Pauline from Donkey Kong. Donkey Kong, wanting to win Pauline's heart, offers her a Mini-Donkey Kong, but Pauline chose the Mini-Mario instead. In the second game, March of the Minis, during the grand opening and ribbon-cutting ceremony of a new amusement park, "Super Mini-Mario World", Mario offers Pauline, his VIP guest, a Mini-Mario. Mario then decided to console him and offer him one Mini Mario toy, which Donkey Kong happily accepted. After several journeys and battles of Mario rescuing the Mini Marios and Toads, Donkey Kong was sobbing while defeated. Then Mario catches him and spends the rest of the game trying to stop him from stealing the Mini Marios, as well as kidnapping the working Toads. Then Donkey Kong came across a factory making Mini-Marios, so he breaks in and takes some Mini-Marios from the working Toads. ![]() Hearing about the new Mini-Mario toys, he rushes to the store to get his very own, but then he saw that they were already sold out. Donkey Kong, Donkey Kong watches TV in his living room.
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