![]() ![]() You can read the discussion and announcement here. Biorhythmgames has ported his two engines (Raycasting Engine & 3D Object Engine) and decided to work on Gideros Studio. If you are interested in what has been accomplished (we think this is a HUGE step in mobile development!), read articles here and here (recommended read!) 3. Now it's possible to "live-code" on a mobile device, thanks to Paul Kulchenko's ZeroBrane and Andy Bower's hard work. ![]() He took a copy of Gideros SDK, another copy of wonderful, open source ZeroBrane Studio and worked several weeks to produce a wonderful live coding show running on a real iPad device. When Andy Bower posted a video on Gideros forums, all forum members were shocked and amazed. Our reference manual is now much easier to read also. See the release notes here, or directly go to download page to grab your copy immediately. Most notable features of this release are Google in-app billing for your mobile apps on Google Play, Facebook connect for iOS, Mesh structure, new iPhone 5 resolutions and autorotation fix for iOS 6 (while using XCode 4.2). Here is a quick wrap up of what we are up to in case you missed: 1. Gideros Community is being very active lately, crossing often 100+ comments each day, which makes it sometimes hard to follow up the most important news and progress. Over the last few weeks, there's been lots of continuous development around Gideros Studio and discussions about how to make Gideros Studio the #1 fastest and easiest cross platform mobile development environment in the world.
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